“When you capture that performance very tightly and accurately, that’s a big part of (making the character realistic).” “I think a big part of it is capturing the detailed aspects of Brolin’s performance because we’re all so used to seeing human faces … so there’s a lot of critical analysis that happens in our brains at the subconscious level,” Port said. Much of their work focused on creating Thanos, working with motion capture technology to translate Josh Brolin’s performance from the set to the screen, Port said. I don't think Blizzard knows how to make good games anymore, that part died long ago.Thanos’ destructive snap might have only taken a second, but creating his hands took much longer.Īlumnus Kelly Port, along with a team of other visual effects specialists at Digital Domain, brought Thanos to life in “Avengers: Infinity War,” leading to an Academy Award nomination for best achievement in visual effects.Īs the Digital Effects supervisor for Digital Domain, Port said he and his team were responsible for over 500 of the approximately 2,700 shots that comprised the film, alongside a number of other companies contributing to the others. Now with all the workplace culture scandals they are hemorrhaging talent on top of everything and have effectively lost their position as one of the most desirable studios to work for in the industry. They basically have nothing substantial until d4 or Overwatch 2, both of which were delayed until 2023 at the earliest. Hearthstone was basically their only great success (but I assume is stagnating like everything else now), without it they basically have nothing which is why they have turned to remakes recently (and have failed spectacularly with wc3r and had to outsource d2r in response). The pro league is a joke compared to the big names. Lets not forget the entirely forgettable Warcraft movie too.Įven Overwatch was supposed to kill cs:go but it is basically treading water now, especially since the sequel was delayed and Jeff Kaplan has left. Now players have gotten bored enough to jump ship to FFxiv and they are losing their cash cow. They completely torpedo e sports with the release of SC2 which many consider just inferior to SC:BW, completely ignore WoW arena, or any kind of innovation at all with WoW, only releasing uninspired expansions to further milk addicts. They make SC2's custom map functionality worse which cripples any chance for capturing further innovation. They failed to capitalize on custom wc3 maps, so dota allstars spawns the moba genre with LoL, Dota2, smite, and countless others, tower defense games and other maps all spin off to make their own games. At that point of merger, they were big dogs in esports, and had the best rts, arpg, and mmo games out but they haven't done anything up to that level since then and have been completely incapable of capitalizing on their position, letting all of their advantages slip away. They could very well be the Xerox of the video game industry. Spiderverse definitely moved the needle a ton, but it's more than just them.īlizzard has been the walking dead for a very long time now. They're certainly amazing directors and pushed style in their films, but saying they gave the industry a jolt is retconning things. Lord and Miller certainly made the best films that also embraced style, but you're entirely too dismissive of the other people in the space, while laying too much at the feet of Lord and Miller. They just failed to reach critical success or weren't as in your face about it, There were tons of CG films even around the early 2000s and 2010s that were experimenting in style. I suggest actually seeing who the initial art director they hired for Spiderverse was.Įven before Lord and Miller, Shrek is a completely different style of film than Pixar was putting out. The fact that you can credit them with it all and dismiss Alberto as not being part of the industry is depressing. You're clearly not familiar with the industry, which is fine, but at least refrain from making statements like that. Both Robert and Alberto are fairly well regarded art directors.
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